Frequently Asked Questions
Frequently Questioned Answers
What am I allowed to do with your music?
With most record labels, you can only get your hands on their music by buying it, and once you do, you don't just get the music itself. You also get a license explaining what you're allowed to do with it: listen to it privately, sell it second hand, and nothing else.
We at Transistor Sounds aren't like that. We acknowledge that people want to share music with their friends. We permit and encourage you to spread the word by sharing our music. Regardless of how you get your hands on our albums, you're getting a license with it that explains what you're allowed to do with it: anything you want to, as long as you aren't making money from it. You can share it with your friends. You can share it online. You can use it as a soundtrack to your home movies or YouTube videos, as long as you aren't selling them. You can do anything with it, as long as it's for free.
If you'd like to use our music in anything commercial, from a compilation to a film, please get in touch and we'll sort something out.
Did you really start off making Amiga mods? Can I download them?
I first started making music at the age of sixteen using Scream Tracker 3 and a cheap microphone. I had no idea what I was doing, but it was fun, so I practiced a lot and eventually improved. I moved on to Impulse Tracker, flirted for a while with Logic and a few tangible synthesisers, then used Fruityloops for a while before finally settling upon Reason. Along the way, I learnt bits of music theory and all about making patches.
At the moment, my early music is sealed away in my secret vault. A lot of the mods contain samples created by other people, and although I usually got permission and there was a general vibe of everyone sharing everyone else's sounds, I feel like it wouldn't be right to release this earlier work in its current form. Also, a lot of it is just plain bad. As Daniel J. Levitin and Malcolm Gladwell pointed out in This Is Your Brain On Music and Outliers, it takes about ten thousand hours of practice to get good at something. So at most, I may cannibalise some of my earlier ideas into future tracks.